We started out with character creation, which seemed pretty fun; I think that all of us chose to use point buy instead of rolling our stats. This edition has a cap on attribute scores, as you can't improve a stat more than 20 with your level-dependent attribute increases, which makes them more significant; in 3.5e, a score of 14 was acceptable, but not anything ground-breaking - now an easily attainable 14 is just six points away from the highest that you're gonna achieve without items and counting race and class bonuses you can easily raise it to 18 by level 4. Bottom line, I'm under the impression that it would be better to spread out your points if you're using point buy, instead of investing heavily in a single stat.
The rest of the character creation was pretty easy to do, as we started at first level, however, I'd like to say that I was positively surprised about the inclusion of Backgrounds. Recently, I started investigating indie roleplaying games, which feature mechanics that influence roleplay, an idea that I find fascinating. The backgrounds of 5e, not only provide some basic mechanic bonuses, but also give the dungeon master some basic story hooks to use as he sees fit (bring the party together, create a bad guy, give the players a macguffin, etc). I must admit that I don't find that the execution is perfect, but it's a nice addition.
So our party consists of:
|myself!||Half-Elf Bard (probably going Valor)|
|Thodoris||Elf Rogue (heard that he will possibly multiclass to monk)|
|Andreas||Variant Human Paladin|
|Ilias||Variant Human Warlock|
On to the pictures!
So, this was what our first session looked like. I obviously didn't include much information regarding the storyline, as I was taking pictures when we were in battle.
Until the next time!