tag:blogger.com,1999:blog-173114531970076481.post7222645807904079357..comments2024-03-15T08:20:18.084-07:00Comments on Dictum Mortuum's Handbooks: The Wizard's Handbook Part IDictum Mortuumhttp://www.blogger.com/profile/09262747983321444666noreply@blogger.comBlogger19125tag:blogger.com,1999:blog-173114531970076481.post-65425787094411817202015-01-15T11:44:36.519-08:002015-01-15T11:44:36.519-08:00may want to mention necropolitan elves as an alter...may want to mention necropolitan elves as an alternative to regular elveszalgashahttps://www.blogger.com/profile/04559585283176929627noreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-59751420539734858032015-01-15T11:43:10.427-08:002015-01-15T11:43:10.427-08:00This comment has been removed by the author.zalgashahttps://www.blogger.com/profile/04559585283176929627noreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-91692502128453501922014-10-16T13:04:01.826-07:002014-10-16T13:04:01.826-07:00A note on Warforged. As Jeff the Green pointed ou...A note on Warforged. As Jeff the Green pointed out over on Giant in the Playground, if you play as one, and take your first level as Spellthief, and take the Master Spellthief feat (http://dndtools.eu/feats/complete-scoundrel--60/master-spellthief--1891/), you can pick up Mithril Body at first level and avoid the spell failure chance as a wizard. takes a few levels to sort out, but it's nice once you have it.Anonymoushttps://www.blogger.com/profile/00161092507386961798noreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-33477377034862662822013-08-24T03:23:36.358-07:002013-08-24T03:23:36.358-07:00A feat worth noting: Grell alchemy, from lords of ...A feat worth noting: Grell alchemy, from lords of madness. Strictly better than spell penetration for wizards, this feat is essentially a minor item creation feat (tagged as such, making it a possible wizard bonus feat. The items consist of an alchemical item which can act as a cheap shapeable growing crystal, and a few items that require one be a grell or possess ungodly UMD to use), a +2 bonus to spell penetration, and a -2 penalty for any foes to identify or dispel one's spells. While only an artificer or UMD rogue might want the items, the other benefits are exceptional for a single feat. Furthermore, flavor justification to make comments about science is always helpful.Anonymoushttps://www.blogger.com/profile/08605732648800826298noreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-28523420140771020202013-07-08T13:53:22.815-07:002013-07-08T13:53:22.815-07:00The Complete Champion Errata adds the following se...The Complete Champion Errata adds the following sentence to the paragraph about Domain Granted Power: “If<br />the granted power is based upon cleric level, it becomes instead based upon your wizard level.”Twitchhttps://www.blogger.com/profile/05309563227569549521noreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-56253836409889008742013-02-19T15:30:47.372-08:002013-02-19T15:30:47.372-08:00Hello there.
Actually that part is not written v...Hello there. <br /><br />Actually that part is not written very well, sorry for the mix-up! <br /><br />What I mean is that you get one spell for each spell tier (1st level spell, 2nd level spell, etc). Now if you add those spell levels (1+2+3+4+5+6+7+8+9) you'll have 45, hence, 45 spell levels. <br /><br />A conjurer specialist will receive the same amount as a normal wizard, but he'll have a bonus spell for each spell tier: <br /><br />Base: 4/2/1<br />Bonus from specialization: 1/1/1 (can only be used on conjuration)<br />Bonus from int: -/1/1/1 (does not receive the last one, until the 3rd tier is unlocked at 5th level)<br />Total: 0: 4+1/1st: 3+1/2nd: 2+1<br /><br />To find the bonus for the previous levels, only the base spells are different. Consult the table from here -> http://www.d20srd.org/srd/classes/sorcererWizard.htmDictum Mortuumhttps://www.blogger.com/profile/09262747983321444666noreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-50831158484255798022013-02-19T07:26:29.134-08:002013-02-19T07:26:29.134-08:00Thanks for a lot of help for a new core 3.5 player...Thanks for a lot of help for a new core 3.5 player. One part that is still confusing me regards the extra spells per day a wizard that has a school specialty can use. You mention, "By [specializing] you gain...an extra spell per spell level, but they can only be used to store spells of your chosen school... So, is this worth it or no? Consider that by specializing you gain an extra 45 spell levels...." I am having trouble interpreting this number 45. Can you give me an example of how many spells per day at each spell level a 3rd level Conjurer specialist with an Intelligence of 17 would get? How many spells per day would this character get at 1st, 2nd, and 3rd level? Can you break it down into: Base + Int Bonus + Conjurer bonus at level 1, then Base + Int Bonus + Conjurer bonus at level 2, and then Base + Int Bonus + Conjurer bonus at level 3? Thanks!RNAboyhttps://www.blogger.com/profile/07269372677305072337noreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-18035567103520155052012-03-12T23:58:11.207-07:002012-03-12T23:58:11.207-07:00A note on Shadow Mastery: It actually has you mas...A note on Shadow Mastery: It actually has you master any illusion spell you learn, not just the bonus 2 per unlocked spell level. Since specialist wizards have to learn at least one illusion spell from their 2 spells learned for level you are looking at more like 37 illusion spells mastered, plus any others you feel like having. That is a lot of trickery potential if you ever lose (or sell) your spellbook.Pirates of the Kraken's Nightmarehttps://www.blogger.com/profile/17990064519842024608noreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-85692549303754050892011-11-09T13:49:19.271-08:002011-11-09T13:49:19.271-08:00Sorry for taking so long to answer, I've been ...Sorry for taking so long to answer, I've been busy. <br /><br />@jiriky: great, I will edit that. <br />@Mantarni: Illumians are pretty good. Their immunity is versus the CASTER level of the spell, not the spell level, so they are not always immune to those effects. <br />@artemel: But it's already there :SDictum Mortuumhttps://www.blogger.com/profile/09262747983321444666noreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-14448230009351924682011-11-08T18:47:11.479-08:002011-11-08T18:47:11.479-08:00Tieflings have the native subtype. That means they...Tieflings have the native subtype. That means they need to eat and sleep. You might want to modify that in your post.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-53364697637481732902011-11-04T10:19:13.288-07:002011-11-04T10:19:13.288-07:00I've found the Illumians to be really useful w...I've found the Illumians to be really useful with some imagination and the right campaign setting.<br /><br />They're immune to any effects of rune/symbol/glyph/sigil based stuff (traps... spells... etc) that is a lower level than their caster level but take a -4 penalty to save if it's a higher spell level than them. Which only works for 8 levels. Depending on the campaign, this can be almost brokenly useful.<br /><br />Also, favored class: Any. Key bonus spells off str and multiclass to barbarian. You can't be illiterate and are already a better warmage than the actual class. Or, 2/day DMM is great in early or low level games.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-48476361721113608752011-10-13T10:28:56.968-07:002011-10-13T10:28:56.968-07:00Complete Champion Errata has clarified that Sponta...Complete Champion Errata has clarified that Spontaneous Divination should read, “You can spontaneously cast any spell you know from the divination school by sacrificing a prepared spell of equal or greater level.”jirikuhttps://www.blogger.com/profile/12341956526272992924noreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-28709481792088681732011-10-01T06:49:32.323-07:002011-10-01T06:49:32.323-07:00I don't use unupdated 3.0 material or dragon m...I don't use unupdated 3.0 material or dragon magazines in my guides so I can't include 1 and 2. However, I've revised the deep imaskari entry and I'm writing about martial study as we speak. <br />Thanks for pointing them out!Dictum Mortuumhttps://www.blogger.com/profile/09262747983321444666noreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-29940503038191204752011-09-30T17:56:13.720-07:002011-09-30T17:56:13.720-07:001) Perhaps you could add a small mention for the A...1) Perhaps you could add a small mention for the Arctic template from Dragon Magazine 306, as it grants +2 CON and -2 CHA without LA increase.<br /><br />2) I would also like to recommend a look at Arcane Gnomes from Dragon Magazine 291, even though they were written to modify the 3.0e gnome and would likely not receive the DC bonus to illusion spells. They are like standard gnomes except they get +2 INT and -2 WIS among other things.<br /><br />3) I would also like to recommend a look at the Deep Imaskari from FR's Underdark book. They possess the human subtype and get +2 INT and -2 DEX among other things and have a pretty decent lifespan.<br /><br />4) I would add Martial Study to the list of suggested fighter feats one can take as a non-human Combat Wizard (who would likely take Able Learner instead). I usually go for Desert Wind to add tumble as a permanent class skill.Andion Isurandhttps://www.blogger.com/profile/10424096000210636113noreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-24227407820276013102011-09-30T17:43:34.486-07:002011-09-30T17:43:34.486-07:00This comment has been removed by the author.Andion Isurandhttps://www.blogger.com/profile/10424096000210636113noreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-26582091257814906652011-09-29T08:22:54.598-07:002011-09-29T08:22:54.598-07:00Thanks for your comment Seth! I'm glad my guid...Thanks for your comment Seth! I'm glad my guides have been helpful to you.Dictum Mortuumhttps://www.blogger.com/profile/09262747983321444666noreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-56518589769590298072011-09-28T14:08:30.912-07:002011-09-28T14:08:30.912-07:00Thank you for posting this. It has been 8+ years s...Thank you for posting this. It has been 8+ years since I've been involved in any roleplaying and I'm finally getting back to it. I have never attempted to create a Wizard character and this definitely helps.Seth Flattenhttps://www.blogger.com/profile/02230772937015419524noreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-58153648401724537892011-09-25T18:58:23.738-07:002011-09-25T18:58:23.738-07:00Thanks Hazzardevil. Part II with skills and feats ...Thanks Hazzardevil. Part II with skills and feats is coming soon.Dictum Mortuumhttps://www.blogger.com/profile/09262747983321444666noreply@blogger.comtag:blogger.com,1999:blog-173114531970076481.post-11317580596784316702011-09-25T14:22:37.683-07:002011-09-25T14:22:37.683-07:00I'm finding this guide really useful for a bui...I'm finding this guide really useful for a build I'm playing that dips a few levels in wizard.<br />Keep up the good work! :)Hazzardevilhttps://www.blogger.com/profile/00960250564500958379noreply@blogger.com